About

Studio & ethos

Might and Delight is a small independent game studio based in Stockholm, Sweden. Founded in 2010, the studio has released over twenty projects including games, digital books and artwork, all of which have a highly crafted visual style and explore emotionally engaging themes such as motherhood, loss, freedom and solitude.

We take our inspiration from many sources including art, history, music and folklore. All of our games have a unique aesthetic and we work hard to craft digital experiences that are beautiful, immersive and emotionally provocative. 

The games we make at Might and Delight don’t fit neatly into genres, but what they have in common is the way they allow players to explore, speculate and reflect. Our workstyle is similarly reflective and we think that this results in games which aren’t just something a bit unexpected but that also have a lot of integrity. We enjoy connecting with people outside of the games industry and beside our own productions we engage in collaborations with art institutions, museums and libraries.

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The People

Our team consists of people from a wide range of backgrounds. Between us we’ve worked in everything from triple-a and indie games to animation, fine art, music, publishing and movies.

We take an actively multidisciplinary approach to our games which is complemented by the variety of perspectives we each bring to the development process.

Alexander Poon

Animator

Anders Westin

CEO

Andreas Wangler

Senior Game Designer

Anna Westerling

Press & PR Manager

Anne Fleur Neerings

Quality Assurance

Arvid Edström

Programmer / Game Designer

Charlotte Auger

Programmer

Charlotte Bernard

2D Artist

David Skotte

Photographer

Dennis Gustafsson

Lead Narrative Designer

Emma Richey

Art Director

Helen Liston

Writer and Editor

Jakob Tuchten

Art Director

Jennie Persson

Senior 3D Artist

Jens Berglind

Lead Programmer

Joel Danielsson

Studio Manager

Josef Tuulse

Lead Audio Designer

Marcus Lindgren

2D Artist

Olle Eklund

Generalist Artist

Peter Stråhle

Lead Technical Artist

Rasmus Hillberg

Lead Animator

Sofia Ländin

Programmer

Sofia Papworth

Lead Programmer

Theo Uddströmer

Quality Assurance

Thiago Beto Alves

Game Designer